Antoine Boutin: A Career in Concept Art
[This article was originally created in July 2018 for the rather short-lived website Envision Gaming, which I wrote a few pieces for, before it sort of imploded. The interview was carried out via e-mail.] Antoine Boutin has made a career out of creating art for games, ads, and film. He’s currently working for One Pixel Brush, a company that outsources their hires to AAA and indie devs in order to create concept art, a crucial part of any game’s production. Among Antoine’s portfolio is art for Detroit: Become Human, Quantic Dream’s latest narrative epic. I got in touch with Antoine and he shed some light on his work, his inspirations, and his process. Street Life ( Detroit: Become Human) | Antoine Boutin/Quantic Dream Hi, Antoine! First of all, can you introduce yourself? What do you do, what studios have you worked for, what kind of work do you produce for them? Hi! I am Antoine Boutin, I am 30 years old, and have been a concept artist for almost 6 years now. I’ve worked at