“I feel like I’m on Jonathan Ross”, my 1 st -year Games Design student interviewee quips as I direct him where to sit. Rather than a fancy expensive set however, both he, Aaron Ryan, and the 2 nd -year Games Development student I’m interviewing alongside him, Andrew Gill, sit in a small student house living room, on an also small sofa. I sit on another one, looking to build a profile on ‘the games student of today’, and to get some fresh perspectives on topical gaming issues from people yet to be crushed by the monotonous wheel of work. The gaming industry both are working towards being a part of, has been ever-evolving right from the start, since the days of the early arcades and the Brown Box, to the reign of Nintendo and Sega, to the debut of the PlayStation and the Xbox, right up to 2017 with the launch of the Switch. Throughout we’ve seen the jumps from black and white graphics, to the 8-bit and 16-bit eras, to our first 3D castles and tombs, and so much more. What other...
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