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Showing posts from November, 2017

November 2017 - The Month in Gaming

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Here once again (and fashionably late), is The Month in Gaming. Though perhaps not as many as last month, there are quite a few big releases to sink your teeth into. So, here are some of the games you should be keeping an eye on (or...are likely already playing) for the month of November 2017. Call of Duty: WWII Release Date: 3rd November Platforms: PC, PS4, Xbox One The fourteenth (!) main entry in the Call of Duty series brings the fight back to boots-on-the-ground, historical action; as opposed to the futuristic jetpack warfare of the last couple entries. As you've likely guessed from the title, that action has also returned to World War II.  WWII brings a notable new addition to the series with Headquarters, a social space and multiplayer hub akin (very akin) to Destiny's Tower area. Here, you can pick up challenges, customise weapons, open loot boxes, and watch other people open loot boxes. Also, you wander around in third-person. You know, like Destiny.

Tomb Raider to Teesside - The Gaming Industry from the Eyes of the Games Student

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“I feel like I’m on Jonathan Ross”, my 1 st -year Games Design student interviewee quips as I direct him where to sit. Rather than a fancy expensive set however, both he, Aaron Ryan, and the 2 nd -year Games Development student I’m interviewing alongside him, Andrew Gill, sit in a small student house living room, on an also small sofa. I sit on another one, looking to build a profile on ‘the games student of today’, and to get some fresh perspectives on topical gaming issues from people yet to be crushed by the monotonous wheel of work. The gaming industry both are working towards being a part of, has been ever-evolving right from the start, since the days of the early arcades and the Brown Box, to the reign of Nintendo and Sega, to the debut of the PlayStation and the Xbox, right up to 2017 with the launch of the Switch. Throughout we’ve seen the jumps from black and white graphics, to the 8-bit and 16-bit eras, to our first 3D castles and tombs, and so much more.  What other for