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Showing posts from 2020

Daymare: 1998 Review

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Wrote a Daymare: 1998 review for BonusStage a few months ago. Figured I should link it here. I didn't like it. Full review -  https://www.bonusstage.co.uk/2020/06/12/daymare-1998-review-4/

Virtual History | Remedy Entertainment

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[Video version here -  bit.ly/35QPsg4 ] [Note - This article is pretty much just a paste of the video script. I've changed some parts here and there so they actually make sense to read, though of course, some parts will translate better with visual accompaniment.] An NYPD detective faces the combined fury of Norse inspired drug peddlers and the schizophrenic manifestations of his own mind, in the search for the truth behind the death of his family. A successful author, looking for his missing wife, is attacked by his own creations, forewarned by the pages of the novel he can’t remember writing. The brother of a revolutionary scientist is granted time-controlling powers by an experiment gone wrong, and faces the wrath of a corporation hellbent on stopping the end of time itself. And, the director of a confidential government agency works to contain the otherworldly threats within an ever-shifting trans-dimensional building, using supernatural powers, aided by the ghost of the former...

Control Panel: My Uni Archive

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This is my final project work from last year, a games journalism site made with a couple good mates - think there's some pretty good stuff in here.  Forty articles in all - includes interviews with indie developers, general news pieces and features, and a couple podcasts.  My articles - https://mmj.tees.ac.uk/~mmj19/indexcd64.html?author=1

Antoine Boutin: A Career in Concept Art

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[This article was originally created in July 2018 for the rather short-lived website Envision Gaming, which I wrote a few pieces for, before it sort of imploded. The interview was carried out via e-mail.] Antoine Boutin has made a career out of creating art for games, ads, and film. He’s currently working for One Pixel Brush, a company that outsources their hires to AAA and indie devs in order to create concept art, a crucial part of any game’s production. Among Antoine’s portfolio is art for Detroit: Become Human, Quantic Dream’s latest narrative epic. I got in touch with Antoine and he shed some light on his work, his inspirations, and his process. Street Life ( Detroit: Become Human) | Antoine Boutin/Quantic Dream Hi, Antoine! First of all, can you introduce yourself? What do you do, what studios have you worked for, what kind of work do you produce for them? Hi! I am Antoine Boutin, I am 30 years old, and have been a concept artist for almost 6 years now. I’ve worked at...